For ice cream shops

You already have the audience.Someone else has the screen.

Every order creates the same short pause, and it is spent on a social feed while the customer stands in your shop. One scan puts a 60-second game on that screen instead — your name, your colors, your flavors — and the winner gets something worth walking back in for.

Nothing to download. It opens in the browser they already have open.

Set the reward, the odds and the hours. Change any of it in seconds.

One tap to redeem. A code works once, then it is spent.

Live demo
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How it works

Five steps, and your staff only touch one of them.

Print the poster, put it by the till, and you are live. The first three steps happen entirely on the customer's phone.

Scan

Counter, window, table tent, receipt. Each placement gets its own code, so you find out which one actually earns its space.

Play

Sixty seconds of stacking scoops, in your colors, with your real flavor names on them.

Earn

Beat the score and they win whatever you chose — a free topping, a dollar off, a second scoop. You set the bar.

Redeem

Scan their screen or type six characters. Under five seconds, and it cannot be used twice.

Learn

Which placement, which offer, which hours. How many played, how many won, how many came back. Per shop, per month, exportable.

Why it works

Stop discounting the order. Reward the behaviour.

A standing discount cuts the price before any value is created, pays out on sales that would have happened anyway, and trains regulars to wait for the next one. It also cannot tell anyone what to do next. A reward that has to be earned can be pointed wherever you need it.

  • Win today, claim tomorrow. Set the reward to a return visit and the second trip is built into the game, not hoped for.
  • Aim it at your quiet hours. A better reward every Friday 7–8 PM, or any window you choose. It switches itself on and off.
  • Push the flavor you need to move. Weight it higher and it turns up on the scoops more often, by name.
  • It only costs you when it is earned. No payout on a sale that was already happening, and a hard cap you set on the total.
60 sec

Fits inside the wait for a scoop

Long enough to get properly competitive, short enough that nobody holds up your line finishing it.

1 tap

Redemption your team can do mid-rush

Open the staff screen, scan, done. If the camera is awkward — wet hands, bad light — they type six characters instead.

0 apps

Nothing to install, nothing to update

It is a web page. It works on the phone in their hand and the iPad already sitting on your counter.

What to run

One game. Four ways to grow the visit.

Every reward should have a job. Pick the behaviour you want before you pick the prize — the game stays the same, only the reward changes.

Lift the ticket

A second scoop, a larger size, a premium topping — attached to the order they are already placing.

Widen the basket

A drink, a side, or a category they were not going to try. The reward introduces it for you.

Launch something new

Make the new flavor the reward itself, and weight it higher so it turns up by name during play.

Book the next visit

Make the reward valid tomorrow instead of today. The prize becomes the return trip rather than a discount on this one.

Each placement gets its own code, so you can see which invitation did the work — the counter, the receipt, the window, or the post you put up on Friday.

What you get

Everything. There is no upgrade tier.

One price, the whole product. Nothing is held back to sell to you in six months.

Your branded game

Logo, colors, headline, and your own flavor list with names and colors on the scoops. Weight a flavor higher when you want to push it. More games are coming — you run one at a time and switch whenever you want a change.

Rewards and scheduling

Same-visit or return-visit, on a calendar you can read at a glance. Recurring windows, one-off dates, or always on. Exactly one reward is ever live, so your staff never have to work out which offer applies.

Generous, but bounded

The server recalculates every score, so an unverified round wins nothing. A code is spent by the first valid scan. Set limits per customer and per day, plus a hard cap on the total — the reward can feel exciting because the exposure behind it is not open-ended.

Print-ready QR materials

Counter poster, 5×7 card, table tent and both social sizes. Vector files, so they stay sharp at any size. Each placement tracked separately.

Staff redemption screen

PIN-protected, mobile-first, camera scanner with manual code entry as a fallback. Second attempt on a spent code is refused and logged.

Leaderboards

Daily, weekly, monthly or all-time, on your shop's own clock. A short period keeps the top spot winnable, which is what makes regulars try again. Remove any entry that needs removing.

Reporting and export

A monthly report against the month before, ready to print. Everything exports to CSV — plays, winners, redemptions, contacts. It is your data.

Customer capture, done properly

Optional email or mobile, with a separate unticked consent box. Contacts are stored encrypted and never shown on a leaderboard.

Multiple locations

Each shop gets its own branding, rewards, leaderboard and staff PIN, under one login. Managers can be scoped to a single site.

Price

One price. One line on the invoice.

Per location

$150/ month

Every feature, no setup fee, no charge per play, no contract. Cancel whenever you like and take your data with you.

Start a 14-day trial Ask a question first

No card needed to start the trial.

Included at every location

Branded game with your flavors
Unlimited plays and players
Same-visit and return-visit rewards
Reward calendar and scheduling
Daily, weekly and all-time leaderboards
Print-ready QR materials
Staff redemption screen
Monthly reports and CSV export
Consent-based customer capture
Role-based staff and manager logins
Server-verified scores
Audit log of every change

Questions

The things owners actually ask

Will this slow down my line?

No. The round runs while they are already waiting, and it ends before they reach the front. Redeeming is one tap — quicker than reading a paper coupon and working out whether it has expired.

Can someone cheat the score?

The score is not decided by the phone. Every round is issued a signed token, and when it finishes, the server replays the round from the event log and recalculates the score itself. Rounds that do not add up are rejected and never touch a leaderboard or issue a reward.

What stops one code being used twice?

Redemption is a single atomic database operation. The first attempt wins; the second is refused with a clear "already redeemed" message and written to the audit log with the time and staff member.

Do I have to collect email addresses?

No — you can switch it off entirely and the game works exactly the same. If you turn it on, the marketing consent box is separate and starts unticked, addresses are encrypted, and nothing is ever sent automatically on your behalf.

What if I have four shops?

$150 each, one login, one invoice. Every shop keeps its own branding, rewards, leaderboard and staff PIN. A manager can be given access to just their own site and nothing else.

Why not just run a discount?

A discount works once. It cuts the price before any value is created, it pays out on sales that were going to happen anyway, and it teaches regulars to wait for the next one. It also cannot tell anybody what to do next. An earned reward costs you only when someone earns it and redeems it, and you can point it at whatever you need — a bigger order today, a new flavor, or a visit next Tuesday.

Do I have to pick a game?

Your shop runs one game at a time, and you can switch whenever you like from the Games screen. Each game keeps its own products, score to beat and leaderboard, so switching back later picks up exactly where it left off. Your printed codes keep working either way — they open whichever game you have running.

What happens if I cancel?

Export everything to CSV — plays, winners, redemptions and your opted-in contacts. It is yours and nothing is held back to make leaving harder.

Talk to us

See it running in your own shop's colors.

Tell us about your shop and we will set it up properly — your branding, your flavors, a reward you would genuinely run — then send you a link to try on your own phone before you decide anything.

Prefer to just start? Open a 14-day trial — no card required.

We use this to reply to you. We do not sell it or add you to a marketing list.